SciYINZ booth
Activity #1: DNA Bracelet Crafting Station--Participants will choose a DNA sequence from their favorite organism and craft a bracelet representing that sequence.
Activity #2: DNA Isolation from Fruit--Participants will learn how to isolate DNA from a banana using simple household products.
Activity #3: Online "What Microbe are You?" test--participants will take a short personality test and learn which microbe best represents their personality
Activity #1: DNA Bracelet Crafting Station--Participants will choose a DNA sequence from their favorite organism and craft a bracelet representing that sequence.
Activity #2: DNA Isolation from Fruit--Participants will learn how to isolate DNA from a banana using simple household products.
Activity #3: Online "What Microbe are You?" test--participants will take a short personality test and learn which microbe best represents their personality
Technology Resource Guide
Making a connection between the school and the home is important in any classroom. This can be accomplished in a variety of different ways, whether through traditional newsletters or even classroom websites. With the different kinds of technology that we have available to us today, it is important to consider the technology that is available to families. In order to best reach families, we should make sure that we are making home and school connections through media that is accessible by each family in the classroom. As part of my Honors Capstone project, I am creating a resource guide of activities that parents can do at home with their children using technology. In order to best me families’ needs, I will be sending out a technology survey to parents in the classroom that I choose to complete my project with. This will enable me to create activities using technology that each student has access to.
Making a connection between the school and the home is important in any classroom. This can be accomplished in a variety of different ways, whether through traditional newsletters or even classroom websites. With the different kinds of technology that we have available to us today, it is important to consider the technology that is available to families. In order to best reach families, we should make sure that we are making home and school connections through media that is accessible by each family in the classroom. As part of my Honors Capstone project, I am creating a resource guide of activities that parents can do at home with their children using technology. In order to best me families’ needs, I will be sending out a technology survey to parents in the classroom that I choose to complete my project with. This will enable me to create activities using technology that each student has access to.
Cell Division and Understanding Cancer
1 Germ Blaster- Learn about germs through playing the game.
2. Contribute to the understanding of cancer and data analysis of genetic errors by playing a space-themed game.
1 Germ Blaster- Learn about germs through playing the game.
2. Contribute to the understanding of cancer and data analysis of genetic errors by playing a space-themed game.
GLYPHS
Glyphs are a system for elementary mathematicians to collect and interpret data based on ancient hieroglyphics. Attendees will have the opportunity to "make and take" sample glyphs to model in their classrooms along with suggested extension activities. Also, Circles and Stars --- a multiplication activityand Digit Place-- a place value game
Glyphs are a system for elementary mathematicians to collect and interpret data based on ancient hieroglyphics. Attendees will have the opportunity to "make and take" sample glyphs to model in their classrooms along with suggested extension activities. Also, Circles and Stars --- a multiplication activityand Digit Place-- a place value game
STEAM Community Helpers
The Seton Hill Career and Professional Development Center has ideas for incorporating STEAM careers into the classroom. Stop by their booth to obtain ready to use STEAM career handouts and play interesting career games using iPad technology. Discover STEAM occupations using sensory boxes.
The Seton Hill Career and Professional Development Center has ideas for incorporating STEAM careers into the classroom. Stop by their booth to obtain ready to use STEAM career handouts and play interesting career games using iPad technology. Discover STEAM occupations using sensory boxes.
Discovery Boxes
Discovery boxes are one strategy for incorporating STEAM into the classroom. Boxes can range from a shoe box to a large plastic bin. They are easy to design, inexpensive, and can used in a center, as a small group activity or with the entire class. The contents of each box can vary. Literature, both fiction and nonfiction, and iPads and apps can be added to the boxes to expand curricular concepts. Topics for boxes can include: Magnets, gardening, recycling, animal habitats, the five senses, archeology, and many more. Teachers should go through a safety check prior to implementing discovery boxes. Concepts for boxes can easily be tied to standards and learners can be assessed through a variety of techniques including anecdotal observation, skills evaluation, and application of knowledge.
Discovery boxes are one strategy for incorporating STEAM into the classroom. Boxes can range from a shoe box to a large plastic bin. They are easy to design, inexpensive, and can used in a center, as a small group activity or with the entire class. The contents of each box can vary. Literature, both fiction and nonfiction, and iPads and apps can be added to the boxes to expand curricular concepts. Topics for boxes can include: Magnets, gardening, recycling, animal habitats, the five senses, archeology, and many more. Teachers should go through a safety check prior to implementing discovery boxes. Concepts for boxes can easily be tied to standards and learners can be assessed through a variety of techniques including anecdotal observation, skills evaluation, and application of knowledge.
Sing A-long Books & Board Games
The latest to STEM education is the STEAM movement. By attaching the “A” to create STEAM, teachers can “transform” the role and creativity in STEM. Two examples of STEAM efforts that can include the arts are sing a-long books and board games. Did you know art connects to all three content standards in science including: life science, earth science, and physics? Sound production; thus, music, is closely related to physics. Through experiences with music, all young children can practice and have fun learning pitch, dynamics, and timbre!
Students in SED 235, “Art, Music, and Movement,” created sing a-long books that can easily be connected to a variety of STEM topics. In addition, sing a-long books can support children by creating sounds when singing along and/or using homemade instruments. Another innovation in STEAM is board games. Creating board games is one way to provide math and science experiences. Rather than teach math skills by drilling and rote memorization, teachers can plan creative STEAM environments and offer developmentally appropriate math/science games that clearly connect to STEM and allow children to explore math and science concepts in the context of play. Take a look at the variety of song books and board games our students have created this semester. Don’t be afraid to start singing and/or pull up a chair to play a game. Early childhood education today requires an action-oriented component and thinking in ways that ignite curiosity and creative thinking.
The latest to STEM education is the STEAM movement. By attaching the “A” to create STEAM, teachers can “transform” the role and creativity in STEM. Two examples of STEAM efforts that can include the arts are sing a-long books and board games. Did you know art connects to all three content standards in science including: life science, earth science, and physics? Sound production; thus, music, is closely related to physics. Through experiences with music, all young children can practice and have fun learning pitch, dynamics, and timbre!
Students in SED 235, “Art, Music, and Movement,” created sing a-long books that can easily be connected to a variety of STEM topics. In addition, sing a-long books can support children by creating sounds when singing along and/or using homemade instruments. Another innovation in STEAM is board games. Creating board games is one way to provide math and science experiences. Rather than teach math skills by drilling and rote memorization, teachers can plan creative STEAM environments and offer developmentally appropriate math/science games that clearly connect to STEM and allow children to explore math and science concepts in the context of play. Take a look at the variety of song books and board games our students have created this semester. Don’t be afraid to start singing and/or pull up a chair to play a game. Early childhood education today requires an action-oriented component and thinking in ways that ignite curiosity and creative thinking.
Programming in Early Childhood
There are a variety of teaching tools and platforms for programming with children, from websites to apps. Some are guided like code.org, codeacademy.com, Tynker, and Move the Turtle where children are given tasks to compete with certain aspects of code. Once children have mastered the basics, they can use apps like Hopscotch or websites like scratch.mit.edu to write their own programs.
There are a variety of teaching tools and platforms for programming with children, from websites to apps. Some are guided like code.org, codeacademy.com, Tynker, and Move the Turtle where children are given tasks to compete with certain aspects of code. Once children have mastered the basics, they can use apps like Hopscotch or websites like scratch.mit.edu to write their own programs.
“Layers” of Support in Science for Students with Exceptional Needs
How can we support students with exceptional needs within our science classroom? Through conducting a task analysis on a common science topic of inquiry (layers of the earth), we will begin to examine how “layers”of support can be used to support our exceptional learners; supports that may benefit all learners in the classroom. By utilizing supports that address kinesthetic, auditory, and visual learners, we will look at ways to engage all students while making science a truly active process in which all students can excel. Come prepared to engage in a little inquiry of your own…….
How can we support students with exceptional needs within our science classroom? Through conducting a task analysis on a common science topic of inquiry (layers of the earth), we will begin to examine how “layers”of support can be used to support our exceptional learners; supports that may benefit all learners in the classroom. By utilizing supports that address kinesthetic, auditory, and visual learners, we will look at ways to engage all students while making science a truly active process in which all students can excel. Come prepared to engage in a little inquiry of your own…….
IMOVIE on the iPad